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Hitto tänään piti vähän ajella mutta tässä nyt olen kolme tuntia yrittänyt saada peliä tulille siinä kunnolla onnistumatta. Windows teki tällä viikolla jonkun päivityksen, niin että illan päätteeksi jätin koneen päivittämään itsensä ja kun seuraavan kerran tulin paikalle niin näyttö oli pimeänä ja tuulettimet huusivat hoosiannaa. Käynnistyi siitä ihan normaalisti mutta nyt kun yritän ensimmäisen kerran pelata jotain tai lähinnä pelata tätä niin näyttö menee mustaksi pian käynnistyksen jälkeen. Ddu:lla vedin jo näytönohjaimen ajurit pois ja kokeilin sekä uusimpia ajureita että vanhoja luotettavia, mutta ei tunnu onnistuvan![]()
Tuossa sitten testailin muitakin pelejä niin nekin kippaili ja kolmilla eri ajureilla olen nyt kokeillut ja ddu:lla putsaillut välissä, niin ei oikein mikään auta. Vr:ssä kippaa käytännössä heti kaikki pelit sekä virtual desktopilla että Steam linkillä ja flätiltä kippaa välillä ja aloin nyt enemmän testaileen niin 3D Mark Steele nomad kaatui kerran mutta meni sitten taas useamman kerran läpi. Kyllä musta kovasti alkaa tuntua että mulla on raudassa jotain vikaa. En nyt tiedä mitä tässä oikein tekisi täytyy varmaan vielä koittaa biossin kaikki asetukset käydä läpi ja tarvittaessa antaa näytönohjain kaverin koneeseen testattavaksi. Katsoin the windows-päivitykset läpi niin siellä ei näkynyt mitään turvallisuuspäivityksiä kummempia tulleen.Ettei vaan joku Windows taas päivitellyt esim. omin lupineen jotain näytönohjaimen ajureita ja tullut jotkut toimimattomat yms?
NEW CONTENT:
- Added 2 new cars: Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Gr.A 1993
- Added snowy weather conditions in Rally Alsace and Rally Wales
- Added 2 new Assetto Corsa Rally Events groups for the 2 new cars, for a total of 12 new events
- Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions
- Added 3 new partners in the Rally Encyclopedia
CARS:
- Fixed go-pro cameras in replays clipping with bodywork on ultra-wide resolutions in Hyundai i20
- Fixed gameplay cameras clipping with damaged bodywork in Citroen Xsara WRC
- Fixed exposure of “Between Heads” and Driver/Co-Driver go-pro cameras in replays for all cars
- Reduced direction-based ambient occlusion on cars
- Updated LCD on Lancia Delta
- Updated license plates on Skoda Fabia
- Added competition logos on all cars
- Made the back face of window stickers less saturated (simulated the paper backing)
- Many minor bug fixes across all cars
INPUT:
- Implemented Fanatec FullForce and Logitech TrueForce, with new in-game FFB parameter to be tuned by users
- Improved generic devices compatibility. This enables more devices to work as expected.
PHYSICS:
- Added angular damping to small movable objects to prevent unrealistic spinning
- Added Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Group A
- With the Peugeot 306, it was made available for the first time the adjustment of brake bias through a pressure limiter valve (similarly to tandem master cylinders cars) instead of a balance bar. This, despite the car having a dual master cylinder setup. This allows the driver to reduce rear brake pressure without increasing the front one.
- Further tires tuning for all surfaces, in particular:
o The way wet conditions and snow affect tire forces has been modified; they no longer reduce cornering stiffness, and the S-shaped curve is effectively cut off when grip is saturated.
o In the case of snow, an additional experimental deformation component has been added to the slip angle, which increases the more suitable a tire is for snow. This simulates the tire actually gripping the underlying surface.
o These changes make the transition between grip and no grip more immediate and noticeable on both wet and snowy surfaces, improving the car’s responsiveness in the wet and its controllability on snow.
o The parameters related to the tire’s dynamic masses and damping have been fine-tuned for more consistent force delivery.
o The ability to grip on snow has been added to gravel tires, making them suitable for driving on snowy gravel roads.
o The parameters of the tire’s S-shaped curve have been adjusted based on test data.
o The load sensitivity parameters of some tires have been refined based on results from field tests.
- Revised aerodynamic tuning for both drag and lift forces
- Revised some vehicles setups and presets to improve handling or to make it more adequate to latest tires changes.
AUDIO:
- Impreza Engine/Exhaust implemented. The sound will improve further in the future – our audio designer is an Impreza owner and wants to make it perfect!
- 306 Maxi Engine/Exhaust implemented.
- Skoda exhaust after-fire implemented.
- Rally2 turbo added to Skoda
- Improved gravel skid feedback.
- Improved 3rd person spatialization for replays especially approaching from a distance.
- Improved 3rd person spatialization for forced induction.
- Improved 3rd person spatialization for rear engine vehicles.
- Fix for turbo BOV sounds cutting off too early based on the drop in turbo pressure.
- Fix for too much “hill” reverberation coming through the cabin view.
- Fix for various sounds cutting out randomly.
- The usual “variety of tiny tweaks all over the place” statement
GAMEPLAY AND UI:
- Updated pacenotes for Monte Carlo Bollene
- Updated pacenotes for Monte Carlo Sisteron
- Fixed incorrect pacenote call on Wales Hafren North 3/6
- Fixed stop marshals at Monte-Carlo Bollene 7/8 and Monte-Carlo Sisteron 6/6 not guiding player to stop point
- Fixed some incorrect respawn collisions around crowd on Monte-Carlo Bollene walls
- Fix an issue resulting in the automatic tire allocation on rally weekends to give an odd number of total tires and single compounds.
- Fix an issue preventing the automatic tire allocation to give the correct number of multiple compounds tires. This allows for more tire choices during rally weekends, even while using the automatic selection.
- Added Apply button in Video options
- Fixed minor text and translations issues
ONLINE:
- Player session now correctly sets the client version
- Added the Partners functionality
- Leaderboards: added a dedicated endpoint for fetching leaderboards as Partner
- Leaderboards: store client version with the Leaderboard entries
- Leaderboards: FetchLeaderboard procedure now checks for the minimum allowed client version
- Leaderboards: removed the results collection from the Store operation, which was causing tons of false errors, ending up in a Time Upload Failure dialog
VFX, LIGHTING AND ART DIRECTION
- Added snow support for Alsace and Wales
- Added support for the snow on the offroad track materials
- Improved road and trajectory readability in snowy conditions on all tracks
- Improved the transition between clear and fully snowy ground
- Improved the transition between dry and melting snow
- Improved the consistency of the snow effect between different surfaces
- Improved the snow on asphalt particle effects
- Improved vehicles ambient occlusion
- Adjusted the red box at stage start and end of all stages for better visibility in daylight conditions
ENVIRONMENTS
- Improvements to rally/event dressing at Monte Carlo Sisteron
- Improvements to rally/event dressing at Alsace Munster
- Improvements to rally/event dressing at Alsace Saverne
- Improvements to rally/event dressing at Wales Hafren South
- Improvements to rally/event dressing at Wales Hafren North
- Added new parked vehicles
- Improved parked vehicles visuals by adding shadows under the chassis
- Fixed floating vegetation bugs across all stages
- Fixed minor bugs across all stages
Käytämme välttämättömiä evästeitä, jotta tämä sivusto toimisi, ja valinnaisia evästeitä käyttökokemuksesi parantamiseksi.